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"DarkScape 'MMO" Runescape "invents itself as a world capital of the Ripper

@ Okaygoods Manager −> Runescape
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How can you maintain online role-playing game feeling fresh after 15 years? Can you add new levels, characters, and shift, but none of these seem as exciting as eating a healthy dose of cutthroat capitalism.

 

Therefore, the developer Jagex just announced that it is re-inventing many of the online game (MMO) landscape as DarkScape, a new world, where players can get rich with a new type of economic or die trying.

 

DarkScape, which works in parallel with the original game, takes place in the same world as Runescape, using all the resources of art and play the same, but with two key differences that define the games separately.

 

First of all, DarkScape is a player vs. player (PvP) with open world, where almost every player can attack and kill any other player. Cities have a strong character, the player controls (characters) who jump and attack anyone who starts a fight, but enough players at a high level, it can be overwhelming.

 

"We found this morning that spawn sites was constantly full of people just kill each other, so at the moment dealing with this problem," said DarkScape top producers Conor Crowley painting.

 

The area where the eggs are placed in the players (the game) is about the guards are in place, but the size of the killers at the moment is a lot more than they can handle. It's a good problem Jagex because it shows the players are interested in DarkScape, but the plan is to spread the spawn points, players can not wait to get organized before stopping.

 

The other big difference is that the landscape one, the large central Exchange, where players can sell items, trade, while DarkScape has three areas of the world, each of which is a separate Grand Exchange. The only way to get from one area to another takes place there.

 

DarkScape also eliminates the fast travel options teleport you immediately from one region of the world to another, so if you want to buy a small one region of the world, high and sold in another country, you are at risk of traveling around the world, where anyone can that jump you. If you die, all the loot drops.

 

At the end of the game, and hopes Jagex, is that this new, high-risk, high-reward economy and promote a completely new way to play the game. Players can form clans, which for those who know how to fight to protect a group of players who are adept at mining, when they gather valuable resources. Others can serve as personal bodyguards, and the protection of traders they are traveling from one center of another major.

 

"We are very great hope in these matters, but we do not try to force them," Crowley said. "We have the benefit of all the existing systems RuneScape(rs gold), we already have a complete system and this is what we do. We want to see if players will be able to set up a clan, a place somewhere in the world, dominated by a particular site and this is a special resource source, and then pretty much owns this resource. "

 

This type of dog eat dog capitalism is not a new MMO. EVE Online, the MMO space, and famous for this type of market manipulation, and the backs of businesses.

 

"That would be lying if I said that Eve was not the source of inspiration," Crowley said. "We will not go in detail as they did, what we have is a lot simpler, but we want to produce a similar story. It is a kind of experimental at the moment. We have to see how the players take and try to change it and improve it, how we want them to be."

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